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Author Topic: Fix joint and push button  (Read 22109 times)
bob
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« on: August 19, 2010, 06:50:22 PM »

How to fix joint a brick for instance and a pushbutton so that the pushbutton (PB) is working as normally?
The idea is to have a object to move around with the PB.
If attache the Brick and PB Base to the fix joint then the button is not follow the brick and PB base.  Undecided
« Last Edit: August 20, 2010, 02:08:20 AM by bob » Logged
balazs
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« Reply #1 on: October 08, 2010, 06:36:23 AM »

This post was also answered in the technical support section. here is the answer:

In the attachment you can find a solution. I did the following:
1. put a temporary ball into the position of the "pushbutton_slider", and linked to the slider. in the material page uncheck "collision".

for a better view set the transparency to half opaque of the "pushbutton_base". now if you click on the push button, you can see, that the "pushbutton_top" and the temporary ball will move.

2. connect the 'green brick" the temporary ball, and the pushbuton_base into a fix joint.

3. also added a hinge joint, which rotates the brick.
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