DesignSoft
January 23, 2018, 01:30:54 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Welcome to TINACloud, the cloud based version of TINA, running in your browser without any installation and anywhere in the world. For limited time, now you can get it for free if you purchase a new license or upgrade to v10 version of TINA at www.tinacloud.com.  With this great extension you can present or modify your designs wherever you are in the world and even while travelling.

We are eager to hear from you any comments and feedback.
 
 
  Home Help Search Login Register  
  Show Posts
Pages: [1]
1  Newton / General / Re: Fix joint and push button on: October 08, 2010, 06:36:23 AM
This post was also answered in the technical support section. here is the answer:

In the attachment you can find a solution. I did the following:
1. put a temporary ball into the position of the "pushbutton_slider", and linked to the slider. in the material page uncheck "collision".

for a better view set the transparency to half opaque of the "pushbutton_base". now if you click on the push button, you can see, that the "pushbutton_top" and the temporary ball will move.

2. connect the 'green brick" the temporary ball, and the pushbuton_base into a fix joint.

3. also added a hinge joint, which rotates the brick.
2  Newton / General / Re: Motor and fix joint on: October 08, 2010, 06:20:42 AM
This question was answered in the Technical support section, however I forgot to post it here.
so here is the solution. In the attachment there's an example too.

1. place a motor, and a gear
2. connect the gear and the motor,

3. The motor has a "hinge" called "motorm_shaft" the problem was that
by default  only one of the links are connected to the axel, the other
one isn't connected to the motor chasing. so on the properties window
of the hinge connect the "Link 1" to "motorm_chasing".

4. put down the brick, resize
5. put down a "hinge", and reposition it to the coordinates of the
brick, ( the x, y should be the same )
6. change the "hinge" axis of revolution to 0, 0, 1 , and connect it
to the brick.
7. in the same properties window, set the hinge velocity to example
20deg/sec and give some torque, ezample 10Nm

8. put down a battery, and a fixjoint, and fix the motor chasing,
motor stand, brick, battery.

9 connect the wires,

Save the experiment.
3  Newton / General / Re: Newton 4 crashes simulating only 4 items on: July 15, 2010, 02:51:15 PM
Can you provide us more information about the crash? I tried to make a
similar experiment shown in the attached picture, but I could not reproduce.

Note that now the Student version is available for EUR 49 only with
money back guaranty in case you are not satisfied. With this version you
can save your projects and send us in case you have problems.

4  Newton / General / Re: Classroom use on: November 06, 2009, 09:50:47 AM
You don't need to do anything special, just press enter when you want to start a new line.
If you want to calculate something more difficult, you can write small scripts.
There's an example in the file Freefall.ex:
Code:
var
  z0 : real;
  a : real;
begin
  z0 := 2;
  a := 9.81;
  result := z0-0.5*a*time^2;
end.
and additional information in the manual:
Usage of Newton in detail \ Newton Interpreter \ Multi-lined expressions

regards
b.
5  Newton / General / Re: Classroom use on: November 02, 2009, 09:34:57 AM
Hello Gaborba,

Yes, we designed newton to use it in the classroom also.
When you simulate a freefall, you can draw the trajectory of the falling body, and the theoretical curve on the same diagram.

For an example check out the Examples in manual\Freefall.ex file.

Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!